World Building For The New Writer
Posted by: Celina Summers in Tips and Tricks, Book NewsAs a fantasy writer, I spend a great deal of time building the worlds that I write about. It’s a unique tool of the speculative fiction writer and one of the most difficult things to do. How do you create a world that is completely credible? What elements do you need? How much work is it really?
It’s a lot of work. I’ve always approached world building with a single goal in mind: if someone asks me a question about my world, I already have to know the answer. The world of Asphodel, which I write about in my fantasy series The Asphodel Cycle, is complex and huge. As a matter of fact, my world building file is as large as the first book. It’s crammed full of history, short stories that take place outside of the Asphodel plot, character profiles, maps, religous procedures and rituals and a long mythology.
But I’ve been developing Asphodel for years. Recently, I got an email from a young writer still in high school, asking me how he could learn to build a world as complex as mine. That was when I developed this short list for him to start off with.
World Creation For the Beginner
1. Physical - maps, climate, topography(Is your main town in the mountains? A port city? On the plains? Is it warm? Cool? What are the borders? And always remember that rivers can NOT flow uphill–you’d be surprised at how many people forget that
2. History-this means government, military background, currency, the biggest trade product, anything that would have an effect upon the characters (Democracy or dictatorship? Standing army? Navy? Agricultural or industrial nation? Gold-based currency or paper?)
3. Mythology-gods, worship practices, temples, magic( Is this a monotheistic society or is there a pantheon? What rituals are used in worship? Big white marble temples or humble outdoor shrines? How does magic work?)
4.Time - calendar, units of measurement (Solar year or lunar year? How long? How long is a month? Clocks? Sundials? Hours, minutes, or some other sort of measurement?)
5.The current situation. Every world has a here and now. What makes this time so unique? Is the change to come or is it already here? Who affects it and how?
and the most important….
6.How this world affects the protagonist–and how the protagonist reacts to it.
These basics can get anyone started. A quick note about magic for fantasy writers–
Magic is hard to write. You have to make something that is inherently incredible into a believable action. Wouldn’t it be nice if your protagonist could just wave his hand and change the world? Unfortunately, that makes for boring fantasy, even if your protagonist is a god. There have to be limits established from the beginning: who can work it, how they work it, when they work it, what they need to work it, and what the consequences of working it might be. Be careful when you’re writing about magic, folks–poorly defined magic can ruin the credibility of your ENTIRE story.
A quick caveat for sci-fi writers: your science had better be accurate. Although you may love the spectacular explosions in space when you’re watching Star Wars, there’s not only no fire in space (no oxygen to feed it) but there’s no sound in space. Keep your science facts straight so that you can build your science fiction with credibility.
World building is the skeleton upon which you hang the flesh of your speculative fiction story. There is no such thing as too much world building. Allow me to repeat that: there is no such thing as too much world building. However, for the fledgling writer these basic starting points should help you to kick off your own fantastic journey through the imaginary worlds that live in your mind.
The Asphodel Cycle is my baby and I’m very proud of it. With the first two books already released and doing well (The Reckoning of Asphodel and The Gift of Redemption) the world I’ve created is thriving. This holiday season, Temptation of Asphodel will expand that world even more. Although the world of Asphodel is immense, it all began with these six points and exploded from there.
Hopefully, these will help you as much as they have me. Good luck and happy writing!
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October 26th, 2008 at 9:24 pm
Excellent overview on worldbuilding. Thanks.
October 26th, 2008 at 10:56 pm
Well known science fiction author, Orson Scott Card stated in his book How to Write Science Fiction and Fantasy, that he always starts with a map. Kind of makes sense when you think about some of these epic tales. You’ve got to know where you are physically going!
One of the reasons I like writing about my hometown is because I know it so well.
Sandra
October 27th, 2008 at 11:14 am
Starting with a map is almost essential–and it automatically leads to topography and climate as you build it. David Eddings’ Belgariad series was born when he sketched out a map at breakfast one morning, and Tolkien’s maps are legendary–and distinct.